HardSurface Art and Concept Design.
SKILL:
- Experience in a Hard Surface
- Extensive experience modelling in 3DSMax & Maya
- Experience in CAD modelling and Sculpting
- Basic knowledge of rigging
- Strong UV unwrapping and mapping skills
- Experience in texturing in Substance Painter/Designer
- A good understanding of functionality and design
- A good knowledge and understanding of game art pipelines and PBR materials
- A good mix of technical and artistic skill